06-30-2020, 11:06 PM
(This post was last modified: 07-01-2020, 01:11 AM by Miller.
Edit Reason: Clarification
)
I don't disagree with lowering the cooldown, one or two rounds is perfectly fine and won't really tip the balance of power too much but the core issue still remains.
Spellthief has always felt like it was intended to be a trickster rather than just a blue mage with a majority of it's skills utilizing illusions and tricky skills like Mystic Dagger, Bluff, Smoke Screen and Snatch Spell. However, most of these skills have either little practical use or became outdated over time.
So I'd like to offer my own suggestions to alleviate this,
Snatch Spell
Mystic Dagger
Final Flare
Spell Snatch
Goose Bite
Smokescreen
I know what I listed isn't mostly inherent to the topic of this thread, but being a trickster and stealing spells is the identity of spellthief for me. It doesn't need to be overly offensive, but it does fall short on what it tries to do outside of being the most versatile spellcaster in the game. Sorry if this comes off as a derail though, I did consider tossing this into another thread; but I've seen others throw their own changes around.
As a final note, I think Spellthieves should be able to use daggers as a casting tool, even if it's less effective than a tome.
Spellthief has always felt like it was intended to be a trickster rather than just a blue mage with a majority of it's skills utilizing illusions and tricky skills like Mystic Dagger, Bluff, Smoke Screen and Snatch Spell. However, most of these skills have either little practical use or became outdated over time.
So I'd like to offer my own suggestions to alleviate this,
Snatch Spell
Mystic Dagger
Final Flare
Spell Snatch
Goose Bite
Smokescreen
I know what I listed isn't mostly inherent to the topic of this thread, but being a trickster and stealing spells is the identity of spellthief for me. It doesn't need to be overly offensive, but it does fall short on what it tries to do outside of being the most versatile spellcaster in the game. Sorry if this comes off as a derail though, I did consider tossing this into another thread; but I've seen others throw their own changes around.
As a final note, I think Spellthieves should be able to use daggers as a casting tool, even if it's less effective than a tome.