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Oh turn order, how I hate you so...
#7
I suggested a very similar revision to the initiative system, for the same reasons you mentioned, in this thread.  It had some feedback from Dev, so there may be insights there that are useful here.

I still believe the initiative shifts in this system that result in things like a certain enemy abruptly getting to take two turns on you are more frustrating than the 'doom squads all using the same initiative to kill someone before they get a turn' issue the system aimed to fix in the first place.  This, of course, is mostly due to the fact that the random shifts of our new system are far, far more frequent than the dedicated squad of 4 just out for blood.

Once initiative has been determined, I would prefer for it to remain predictable for the entire fight -- not for it to be a volatile shift depending on who dies and who summons help. Though it's a personal preference, I would much prefer to be stuck with the entire enemy team going before me, than to be fairly uncertain about how the turn order is going to look the following round, every round.
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Messages In This Thread
Oh turn order, how I hate you so... - by Senna - 06-27-2020, 11:08 AM
RE: Oh turn order, how I hate you so... - by Aqua - 06-27-2020, 09:32 PM
RE: Oh turn order, how I hate you so... - by Kameron8 - 06-29-2020, 11:53 PM

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