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Rune Configs
#5
While I do agree that I don’t think it’s wholly necessary we have a prebuilt set of runes, I think Swift brings up a pretty good point in that it can be difficult to tell what rune is in use in case you misclicked.

As such, I think it’d be nice if we could have a skillname read out when we’re using a skill for the skill user only prior to actually using it, similar to what you get when it’s been used in combat, the text that displays up top for everyone to see what skill somebody just used.
Obviously, I think it should look aesthetically different and apparent so people don’t miss it or think everyone else can see what they just decided against using. Maybe a ghostlier version of the current readout?

On another note, it’d be pretty nice if we could right-click a placed rune to see what runes it is composed of.
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