04-28-2020, 02:38 AM
I hate to play Devil's advocate, but there's something that I don't think many people are considering here. In nerfing claret call's level cap, you're also nerfing skills like ghastly strike and cut down - but mostly the latter. Ghastly strike I could see not really caring too much about that, but nerfing cut down like that seems entirely unnecessary.
If claret call were to change, I'd want to see cut down buffed - because making it go from a -20% phys and magic defense to -10% would honestly just make me drop the skill entirely, personally. It wouldn't be worth it anymore. Sure, you can make the argument that you can use the skill more often at that point, but in a battle of attrition (usually with a tank) are you really going to survive long enough to see the benefit of -10% outweigh the benefit of -20%? I guess, if you're two ghost tanks slamming your faces into eachother, but for everyone else... Doesn't quite seem fair.
Other than that, I genuinely don't think ghost needs all of this. Some of it, sure. But all of it seems overkill. All of the 'nerfs' anyway.
If claret call were to change, I'd want to see cut down buffed - because making it go from a -20% phys and magic defense to -10% would honestly just make me drop the skill entirely, personally. It wouldn't be worth it anymore. Sure, you can make the argument that you can use the skill more often at that point, but in a battle of attrition (usually with a tank) are you really going to survive long enough to see the benefit of -10% outweigh the benefit of -20%? I guess, if you're two ghost tanks slamming your faces into eachother, but for everyone else... Doesn't quite seem fair.
Other than that, I genuinely don't think ghost needs all of this. Some of it, sure. But all of it seems overkill. All of the 'nerfs' anyway.