Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Claret Me In, CLARET ME IIIIIIIIN [Ghost balance shifting]
#5
I've always felt blood spells should have low scalings, then would become far stronger when the user is at lower HP. This would add to the risk factor -- making the spells rely more heavily on Rising Game than to just be strong for the sake of being strong.

Moreso, I wish Fitting Form played a bigger role with Claret Call. If people felt more required to use lower weighted weapons for the class to work more efficiently, I think the class wouldn't be so overbearing at least in terms of damage. I think Bloody Palms plays a role in the Claret Call being so easy to cap, but I don't have any solutions on how it would change. So many builds seem to just get away with two-handing 20 weighed weapons with dragon/fireblood remains without any real consequences.

Just my two cents.
[Image: GQJ8dCS.png]
[Image: unknown.png]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord