03-19-2020, 02:23 PM
I've always felt blood spells should have low scalings, then would become far stronger when the user is at lower HP. This would add to the risk factor -- making the spells rely more heavily on Rising Game than to just be strong for the sake of being strong.
Moreso, I wish Fitting Form played a bigger role with Claret Call. If people felt more required to use lower weighted weapons for the class to work more efficiently, I think the class wouldn't be so overbearing at least in terms of damage. I think Bloody Palms plays a role in the Claret Call being so easy to cap, but I don't have any solutions on how it would change. So many builds seem to just get away with two-handing 20 weighed weapons with dragon/fireblood remains without any real consequences.
Just my two cents.
Moreso, I wish Fitting Form played a bigger role with Claret Call. If people felt more required to use lower weighted weapons for the class to work more efficiently, I think the class wouldn't be so overbearing at least in terms of damage. I think Bloody Palms plays a role in the Claret Call being so easy to cap, but I don't have any solutions on how it would change. So many builds seem to just get away with two-handing 20 weighed weapons with dragon/fireblood remains without any real consequences.
Just my two cents.