12-27-2019, 03:30 PM
Damage should be halved. If the build up was slower, it could be justifiable for it to be big.
I know the theme aimed for Ghost's Claret Call was "Something that slowly builds up to later become devastating", like the lore goes about 'how Ghosts excel in extended fights'. But currently, anything non-melee that hits you (I.E, guns) will cheese said theme and stack up CC to 40 in one round.
Lowering damage to 20, or limiting the amount of Claret Call LV you can get per attack to only 'on first damage stance' might fix this.
I know the theme aimed for Ghost's Claret Call was "Something that slowly builds up to later become devastating", like the lore goes about 'how Ghosts excel in extended fights'. But currently, anything non-melee that hits you (I.E, guns) will cheese said theme and stack up CC to 40 in one round.
Lowering damage to 20, or limiting the amount of Claret Call LV you can get per attack to only 'on first damage stance' might fix this.