10-28-2019, 10:11 AM
Though unlike vampires they still can be healed, so they are devastating in teams fights with a healer in it. Even more since they have an interference immunity. Situationally thats better than potions.
While I agree that many of the mentioned things like poison being a pretty oppresive Status in and on itself, to stupid levels with Hexer, I still don't think a weakness to holy "Cripples" them as much as one might assume. They are the lucky guys that get a Crit damage reduction, which heavily lowers the max potential of a holy crit attack (multi on multis hurt), that vampires can suffer from. So they will still always be better off than Vampys, I believe.
Anyway one more time Listing their cons and pros:
Pros:
-Poison Immunity
-Reduced Crit damage based on San
-Interference immunity/resist based on San
-heavy burst strategies with Soul Rages momentum boost (might cost HP, yes but its more than worth it to be able to instant cast invocations for example, or CM spells.)
-All Armor is heavy Armor (Is a bit of a double edged sword)
-Selfsustaining FP as they never truly run out. (exchange for 1 turn stun)
Cons:
-Can't drink Healing potions (I never actually tested other potions on them, I just assume they don't work)
- -1 move
- Stun themself for a turn when they run out of FP (Can be turned into an advantage though with Mayelia)
- All armor is heavy armor (Again, double edged sword but using it right usually is an advantage)
I don't really want to nerf all other things, just so this race doesn't get a holy weakness (Which is logical lorewise that they owuld have it.) Nor do I want to take its "Burst Berserker" status away, as its part of its identity, but they certainly could need some more counterplay options.
While I agree that many of the mentioned things like poison being a pretty oppresive Status in and on itself, to stupid levels with Hexer, I still don't think a weakness to holy "Cripples" them as much as one might assume. They are the lucky guys that get a Crit damage reduction, which heavily lowers the max potential of a holy crit attack (multi on multis hurt), that vampires can suffer from. So they will still always be better off than Vampys, I believe.
Anyway one more time Listing their cons and pros:
Pros:
-Poison Immunity
-Reduced Crit damage based on San
-Interference immunity/resist based on San
-heavy burst strategies with Soul Rages momentum boost (might cost HP, yes but its more than worth it to be able to instant cast invocations for example, or CM spells.)
-All Armor is heavy Armor (Is a bit of a double edged sword)
-Selfsustaining FP as they never truly run out. (exchange for 1 turn stun)
Cons:
-Can't drink Healing potions (I never actually tested other potions on them, I just assume they don't work)
- -1 move
- Stun themself for a turn when they run out of FP (Can be turned into an advantage though with Mayelia)
- All armor is heavy armor (Again, double edged sword but using it right usually is an advantage)
I don't really want to nerf all other things, just so this race doesn't get a holy weakness (Which is logical lorewise that they owuld have it.) Nor do I want to take its "Burst Berserker" status away, as its part of its identity, but they certainly could need some more counterplay options.