Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dullahans no weakness?
#10
Though unlike vampires they still can be healed, so they are devastating in teams fights with a healer in it. Even more since they have an interference immunity. Situationally thats better than potions.

While I agree that many of the mentioned things like poison being a pretty oppresive Status in and on itself, to stupid levels with Hexer, I still don't think a weakness to holy "Cripples" them as much as one might assume. They are the lucky guys that get a Crit damage reduction, which heavily lowers the max potential of a holy crit attack (multi on multis hurt), that vampires can suffer from. So they will still always be better off than Vampys, I believe.

Anyway one more time Listing their cons and pros:

Pros:
-Poison Immunity
-Reduced Crit damage based on San
-Interference immunity/resist based on San
-heavy burst strategies with Soul Rages momentum boost (might cost HP, yes but its more than worth it to be able to instant cast invocations for example, or CM spells.)
-All Armor is heavy Armor (Is a bit of a double edged sword)
-Selfsustaining FP as they never truly run out. (exchange for 1 turn stun)

Cons:
-Can't drink Healing potions (I never actually tested other potions on them, I just assume they don't work)
- -1 move
- Stun themself for a turn when they run out of FP (Can be turned into an advantage though with Mayelia)
- All armor is heavy armor (Again, double edged sword but using it right usually is an advantage)

I don't really want to nerf all other things, just so this race doesn't get a holy weakness (Which is logical lorewise that they owuld have it.) Nor do I want to take its "Burst Berserker" status away, as its part of its identity, but they certainly could need some more counterplay options.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord