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Dullahans no weakness?
#4
I think that is a little bit of an exaggeration, their weakness was pre-GR when they'd run out of FP fairly quickly and often spend turns skipped, they need to have that power to make up for it (also they have the same base stats as everyone else, 40 total.)

A holy weakness is a good start, alternatively we could reel back on that previous weakness and make it so they don't gain nigh immunity to interference at high enough SAN, that'd cause the status to impact them again (Maybe 30 + Half SAN% Interference resistance.)
[Image: zo2BdSr.pngp]
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