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Let's add a basic Rifle!
#6
EenKogNeeto post_id=37678 time=1568758101 user_id=2034 Wrote:Passive Ability: Take Aim, unused momentum is converted to Hit at a rate of 1 to 10% hit at the end of the turn, until you take a shot.
Active Ability (Chimeric): 'Quickscope' Perform a basic attack that consumes all available momentum, gaining 20% hit chance per extra point of momentum spent. 4 round cooldown.

No please, I'm asking for a gun that's just a simple gun with NO gimmicks, NOT another Deadly Coyote. That thing's already a design nightmare who's skills should really just be part of MG rather than tied to a single gun that's superior to every other gun of its sub-type.

BazTheBlue post_id=37675 time=1568756978 user_id=2054 Wrote:For balance, I think the important thing would be for it to be solid without invalidating the basic shotgun, as they're both single shot weapons. High range and accuracy are probably the best way to go about this but I'm not very competitive or balance-minded typically

I'd give it less base power than the shotgun (maybe like 5 as opposed to the shotgun's rather hefty 10) but maybe give it slightly more SKI scaling to reflect that a rifle rewards personal skill more than a shotgun.

Overall I'd say arguments of choosing Rifle or Shotgun would be

Rifle
-Better range
-Better accuracy
-Better raw skill scaling

Shotgun
-Better raw power
-Can be combo'd with damage tiles thanks to its knockback
-Can get even more power from the shotgun MG skill
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