09-15-2019, 05:57 AM
Lonestar post_id=37651 time=1568522897 user_id=494 Wrote:MakeshiftWalrus post_id=37640 time=1568418643 user_id=56 Wrote:-Snip--Snip-
Lonestar Wrote:Apparently ignoring the last paragraph is a thing now, so here we go.
It wasn't relevant to the point of discussion I was making, so I left it out. I didn't just ignore it. I'm aware you've offered your view on what solutions should be picked, that's not what I'm prodding at in the slightest.
Lonestar Wrote:I don't remember saying that damage stacking with Corbie/Shaitan/Ring of Thorns is balanced at all. Hell, I use it and tested it myself recently and I can agree with the OP that it's pretty broken. You can bring someone to near red HP with the right tools and hell, you can attack three times with MG/DH combo if things play on your side per turn, combined with damage stacking these current races/items has, you can probably one shot a squishy.
And I never said you did, either. I asked you a simple question, expecting an answer, nothing more, because in my opinion, a check-list fight is one of the most dull kinds of battles in the game, and unfortunately they're all too common now. We both agree the current state of the damage stacking is an issue, I'm only trying to shed more light on that.
Lonestar Wrote:So I don't really know where you're coming here because I've seen your example of team fight being killed down by a single MG/DH with damage stacking Quickdraws and understand that fully, but that still actually doesn't and should not promote hotswapping, independant of how broken it is or not, because in the end this is still an roleplaying game, and if you were weak to gunners before and now eat them for breakfast by equipping two items out of nowhere, not becuase multishots are in a broken state, but because the sense of metagaming, there's something wrong with that.
You've seen one example I use, don't assume I didn't conclude my own tests in matter. Regardless, this was always an issue, especially back when Moonlight Mercy was still a thing that affected the damage. It only goes to show that we didn't weed out the abusive nature of it quite yet, which this thread is aiming to fix.
Lonestar Wrote:So yeah, I still stick by the mind that it's still disgusting and scummy. And it actually won't change because guess what, MG is a hell of a class that counters alot of classes out there. I wouldn't even be mad if one of my gunners got countered hard by the likes of a good Kensei, hell I'd be happy they'd be following their IC.
I agree that hot-swapping items to counter is scummy as well, don't get me wrong. But I also think it's a necessary evil to sway the scales of 'Completely impossible' to 'Decent chance of winning'. Swapping items is becoming more and more common, however, and it goes to show how much the higher end of PvP is starting to suffer from a frustrating amount of optimization. Whether people want to admit it or not, every single serious PvPer carries three versions of their primary weapon, with different enchants. People want to win, because losing isn't fun.
But, that's a discussion topic for a different thread. Which I may or may not bring up in the near future.
A or C are good options.