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On Quickdraw and Damage Stacking
#1
It seems that a few instances of flat damage stacking has slipped through the cracks and made themselves very widely known to a number of inspiring gunners, which gets out of hand right quickly cause you can start taking up to 400-500 damage per volley of a quickdraw unmitigated which is much much more than any dagger or sword is currently doing.

I don't think I need to construct an in depth argument on why stacking flat damage on guns has historically been an issue when a long time ago the very same issue was addressed through Claret Call and Elemental Augment being nerfed thus.

Those instances of flat damage stacking are:
-Airborne from Corbie providing up to +14-18 damage per shot with high enough SAN.
-Ring of Thorns Plus providing an additional +10 damage per shot
-Shaitan's Dark Claws providing up to +6 damage per shot
-Ryart Prayer Buff providing up to +5 damage per shot.

There are a few things we can do to help alleviate the issue, I'll provide 3 options which I think are all sound and solid options:

A) All of the aforementioned +Power items/passives are changed to provide equal amount of SWA instead, which applies per shot correctly as seen with something like Titan Gale and has little impact on other builds.

B) All of the above items/passives are changed to just not apply to guns, period, which is honestly the last option I would want.

C) Changing the items/passives in specific ways to allow them to exist healthily like so:
-Airborne's damage bonus only applying once per turn
-Ring of Thorns Plus staying as is, it does have a heavy burden after all
-Shaitan's Dark Claws only applying to Melee Weaponry because that makes sense.
-Ryart Prayer Buff adds +5 SWA and not +5 Power

I do believe that the core issue is quickdraw having so many rounds as a gun but that seems like the opposite of what we should be addressing, since people who like QD do it for the amount of rounds it presents.
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