08-21-2019, 03:49 AM
FaeLenx post_id=37467 time=1566306704 user_id=2063 Wrote:This certainly isn't meant to replace people who want to run massive criminal empires and long, engaged plots, but considering all of those villains were before my time playing and there hasn't been a major plot or antagonist while I've played, I'd insist that there still does exist a problem with accessibility.
Kenn, Pitecoll, Neferlian, and Einde are all currently still alive. Pitecoll is currently my most active character; you might not see him due to my schedule placing my works on overnights.
Being a villain is a hard work. It's not easily accessible, for sure. The most difficult part is accepting that your character will die, and others who you fight will not. That's how the rules of SL2 work- you can't force others to give you death permission, yet you can be executed by the guard. And, after having multiple characters executed/killed, I'm fine with this. I can't expect SL2 to be perfect, and there IS certainly room for improvement. But my point above is that villains, as well as good roleplay in general, takes time and effort- that's why it isn't easily accessible. You'll have to tackle the position from many points- how to convince others ICly to join your cause (if such a cause requires more than yourself), how to make a lasting impact on those you wish to prey upon, and yes, finding out how to influence the mechanics of the game to fit your build and character design to make something that is both efficient and interesting. All are possible, and all have been done by more than myself- Walrus, Fern, Dyst and many others have had great moments to share with others.
In any case, as stated before, I still hope that making such a Discord group will improve the roleplay in the game, as it's always a good reason to seek improvement in things, despite my predictions of what will happen with this.