01-15-2015, 10:49 PM
I disagree with parting shot getting your weapon range. Thematically it makes sense to lose some of your effective range when you're running back and trying to shoot accurately (since the - hit drawback for parting shot is practically nonexistent). Balance wise it keeps parting shot from being annoyingly effective because it's can pretty much be a move command mixed in with 2 hits. The only way you can pull that off normally is if you attack and then sub attack while critting at some point with fluer equipped. When you start throwing in extra range and getting more distance, it becomes really hard for certain classes to actually do anything. (Imagine that change vs a BK who already has the struggle of having his armor completely ignored and low natural movement, if you don't end the gunner before initiative runs out they become untouchable and the most you can do is waste a turn moving twice or pray you can hanging them to death before you die)