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my Dumbass idea's thread.
#4
Good to know my stupid changes are getting semi positive reception for once

I should note that these are BUFFS intentionally in response to giving all monsters armor solider particularly has almost no options to deal with monsters earlier game beyond soaking damage
@Aqua TS
the idea behind thousand stab would be to give people a reason to use it over the other two Axe would be better aginst light armored targets spear against heavy armored.

@GSM TS in my head elemental impact would be exactly the same as it is currently so dispite the area changes on some of these it would still just give you a line, of tiles. the only other issue i see happening is maybe earth enchant with spear? which ive never experimented with. Xyston and other suck weapons were something i considered i really do think soliders need the buff

@Aqua Roundtrip

How it currently works yeah. this would change that axe gets a single hit in an area maybe not really worth it though

sword is as the skill works currently.

Spear get's a pull for setting up things like a shinken

I think i fucked up explaining this but yeah in general these skilsl dont NEED changing but with the recent changes i think solider needs buffing.

@GSM Weapon Locking. I see it as punishing people to stay in one particular build type where one is clearly superior to the others. especally weird when every other basic class s so open. it seems unessicary


I'm glad you like my duelist skilsl aqua (though i think they could use some work)

and you GSM lke the idea to add excel crash to kel and holy arrow. thanks for the feedback i need to think on this more maybe.
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