04-27-2019, 10:34 PM
There's currently a very painful meta of Miragewalk and physically disengaging or using the skill.
Meaning you need to spend 3m to close distance
Then you attack with your remaining momentum and...Most likely miss.
Then they just repeat over and over. And even if you use an autohit instead of a basic attack...The buff stays and even gets refreshed.
It rewards kiting too much since it can be triggered as other people have said for a single momentum doing something people would do anyway (Shukuichi to turn around on the spot after a sidecut or something)
Its currently strong enough to invalidate other options in its slot and enables builds that shouldn't be evasive to be a lot more evasive than they aught to be. 25% off your hit chance is a big deal when the blade's edge is so carefully balanced with hit and evade dancing around each other to invalidate the other.
I literally have slotted BK and Hanging, not because of its effects, but because it means I actually can attack someone using miragewalk after the first hit misses (I do usually have 350%+ hit chance personally, so take that how you will.)
Meaning you need to spend 3m to close distance
Then you attack with your remaining momentum and...Most likely miss.
Then they just repeat over and over. And even if you use an autohit instead of a basic attack...The buff stays and even gets refreshed.
It rewards kiting too much since it can be triggered as other people have said for a single momentum doing something people would do anyway (Shukuichi to turn around on the spot after a sidecut or something)
Its currently strong enough to invalidate other options in its slot and enables builds that shouldn't be evasive to be a lot more evasive than they aught to be. 25% off your hit chance is a big deal when the blade's edge is so carefully balanced with hit and evade dancing around each other to invalidate the other.
I literally have slotted BK and Hanging, not because of its effects, but because it means I actually can attack someone using miragewalk after the first hit misses (I do usually have 350%+ hit chance personally, so take that how you will.)