03-18-2019, 10:25 AM
Gonna bring this up again due to recent ghost changes, while hit vs evade is in a better spot now, I feel as if daggers lack a bit of hit still, being lower than all weapons for the most part.
Is there a possibility of buffing GUI's hit bonus once again to accompany all the recent changes that hit's been hit with? Buffing up Flanking bonus to 50% from sides, 75% from back? Doubled if an Ally is Flanking, hell possibly tying this to a passive or innate within Rogue/VA itself
Is there a possibility of buffing GUI's hit bonus once again to accompany all the recent changes that hit's been hit with? Buffing up Flanking bonus to 50% from sides, 75% from back? Doubled if an Ally is Flanking, hell possibly tying this to a passive or innate within Rogue/VA itself