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Protect skill not working
#7
Certainly, here's what I pulled up

(Basic attack - Protected)
Code:
Debug:   0
Debug: Attack - /obj/skill/fe_attack
Debug: Total Power for Chain Blade - Makya / Chain Blade - Makya was 142.
Debug: Before Use Skill called. Kaleidoscopic Catastrophe, SpOOC, Stab, 1
Debug: Protect - Same party.
Debug: Protect - Is on. 1||0||0 - Valid Use would be 0
Debug: Attack type: /obj/skill/fe_attack/stab
Debug: Basic Attack - Weapon Chain Blade - Makya; 0
Debug: Total Power for Chain Blade - Makya / Chain Blade - Makya was 142.
Debug: Checking resistance effects and listing them below for 6.6 Pierce damage with a bonus of 0% resistance.

(Sidecut - Not Protected)
Code:
Debug: Sidecut - /obj/skill/sk_sidecut
Debug: Total Power for Chain Blade - Makya / Chain Blade - Makya was 136.
Debug: Checking cost negation effects.
Debug: Basic Attack - Weapon Chain Blade - Makya; 0
Debug: Total Power for Chain Blade - Makya / Chain Blade - Makya was 136.
Debug: Critical Multiplier for this attack is: 122%
Debug: Hit Rate of 317 VS Dodge Rate of 197



(Sillcut - Not Protected)
Code:
Debug: Sillcut - /obj/skill/sillcut
Debug: Total Power for Electric Spear - Fulmination / Electric Spear - Fulmination was 93.
Debug: Total Power for Electric Spear - Fulmination / Electric Spear - Fulmination was 93.
Debug: Checking cost negation effects.
Debug: Basic Attack - Weapon Electric Spear - Fulmination; 0
Debug: Total Power for Electric Spear - Fulmination / Electric Spear - Fulmination was 93.
Debug: Critical Multiplier for this attack is: 170.1%
Debug: Hit Rate of 284 VS Dodge Rate of 197

(Couloir - Not Protected)
Code:
Debug: Couloir - /obj/skill/couloir
Debug: Total Power for Electric Spear - Fulmination / Electric Spear - Fulmination was 93.
Debug: Tactarg exists  1
Debug: Tactarg exists  0
Debug: Total Power for Electric Spear - Fulmination / Electric Spear - Fulmination was 93.
Debug: Checking cost negation effects.
Debug: Before Use Skill called. Kaleidoscopic Catastrophe, Crissi, Couloir, 1
Debug: Basic Attack - Weapon Electric Spear - Fulmination; 0
Debug: Total Power for Electric Spear - Fulmination / Electric Spear - Fulmination was 93.
Debug: Hit Rate of 271 VS Dodge Rate of 197

(Repel - Protected)
Code:
Debug: Checking cost negation effects.
Debug: Before Use Skill called. Kaleidoscopic Catastrophe, Crissi, Repel, 1
Debug: Protect - Same party.
Debug: Protect - Is on. 1||0||0 - Valid Use would be 0
Debug: Basic Attack - Weapon Electric Spear - Fulmination; 0
Debug: Total Power for Electric Spear - Fulmination / Electric Spear - Fulmination was 93.
Debug: magic was in flags
Debug: Checking resistance effects and listing them below for 12 Pierce damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Eviter: Starting check. user=Crissi, atkr=Quiet Armored Man, W=null, S=null
Debug: Eviter:  was not Polearm in valid parry types.
Debug: Eviter:  was not Axe in valid parry types.
Debug: Eviter:  was not Sword in valid parry types.
[Image: zo2BdSr.pngp]
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