01-06-2019, 07:47 PM
Fair points! And yeah, I know but how Dev has been working via balancing, he either over tunes something or completely murders another. A good example of this; Yukijin lite (Sogen). It's normally best to have this out just in case he does plan to jack the ripper the two classes. Just a way for him to see what the player-base thinks of them.
Let's start with Fluer! I do like it how it is now; the version we have now has grown on me, yeah, but with enough people complaining about it, it can catch a nerf, and I rather the nerf not be something that completely kills it (Like the Vent Petale fused he suggested and people ACTUALLY agreed to it, like why); hence why the suggestions. So basically, a pillow if it's going to catch that nerf.(I rather not take what he said in the OOC lightly either) If not then the pillow won't be needed. I do understand that it's easy to build against (Resistance is a pain in my ass--Fuck Drown install) the two classes but half-plus of the player-base seems to have a problem with it, and I can understand why. Of course Crit isn't something easy to land considered a two (Could be more) stats that increase crit evade but with some setup, it can be much easier. Like classes such as Kensei/VA--Dagger dance on hit fan build.
And now for Kensei! It's not exactly the other bonus absolute gives, it's the x2 on-top of their base -15 (-30 Crit evade, -30 hit ontop of another -20 to -30 hit thanks to another innate if they attack you once and -30 evade). This is kinda the problem a lot of people have with Kensei. Of course you use 3 momentum to get them off can be both good and bad. It makes or breaks which I like, but I can't say the same for others. I do understand Dev MIGHT (Probly is knowing his current patterns) nerf its numbers, and I for one don't want him to nerf it into the ground.
As for the flow meter, yeah, I would like to see something like that for Kensei. I'm sure you guys can make it even better and more balanced than what I've suggested for it.
Let's start with Fluer! I do like it how it is now; the version we have now has grown on me, yeah, but with enough people complaining about it, it can catch a nerf, and I rather the nerf not be something that completely kills it (Like the Vent Petale fused he suggested and people ACTUALLY agreed to it, like why); hence why the suggestions. So basically, a pillow if it's going to catch that nerf.(I rather not take what he said in the OOC lightly either) If not then the pillow won't be needed. I do understand that it's easy to build against (Resistance is a pain in my ass--Fuck Drown install) the two classes but half-plus of the player-base seems to have a problem with it, and I can understand why. Of course Crit isn't something easy to land considered a two (Could be more) stats that increase crit evade but with some setup, it can be much easier. Like classes such as Kensei/VA--Dagger dance on hit fan build.
And now for Kensei! It's not exactly the other bonus absolute gives, it's the x2 on-top of their base -15 (-30 Crit evade, -30 hit ontop of another -20 to -30 hit thanks to another innate if they attack you once and -30 evade). This is kinda the problem a lot of people have with Kensei. Of course you use 3 momentum to get them off can be both good and bad. It makes or breaks which I like, but I can't say the same for others. I do understand Dev MIGHT (Probly is knowing his current patterns) nerf its numbers, and I for one don't want him to nerf it into the ground.
As for the flow meter, yeah, I would like to see something like that for Kensei. I'm sure you guys can make it even better and more balanced than what I've suggested for it.