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Trait Rework
Neus post_id=33836 time=1539149520 user_id=2 Wrote:2) Once all the new traits are added, the old traits will be removed and your traits will be reset. You will no longer be able to reset your traits at any time at this point. This will also be the point where various system changes occur, such as Tactician's 7M becoming the default.

Sorry I guess this was only meant to refer to the reset traits button that's currently active to be going away? The fact it said at any time at this point made it seem much more final. My bad!

If I may offer a few basic ideas myself however, I'd love if there were some, masterwork traits. Such as a trait for maxing out a profession. I miss the old five star superb foods we used to have, so maybe there's a trait you can get if you've maxed cooking, that allows such a thing. Maybe a new trait for maxing blacksmithing lets you create weapons with +1 power, hit, crit, and durability. There could even be basic traits for getting to level 50 in a class, that deletes itself should you ever un-destiny, that could lower the FP cost of some skills, raise damage by five percent, or what have you. A little extra beneficial trait for being a master of your given field could be quite fun. Especially if you're only allowed one "Masterwork" Trait per character. (So no taking a destiny one, and a profession one.) Maybe a masterwork trait for having 100 god favor, though that pretty much already exists anyway. One for doing every quest in the game that could be, good sumeritan or something.
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