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Reasons I use only 3 remains.
#2
I'd rather rebalance all the ores in following ways:

-Remains Material-

Accursed Remains
+2 Power
+6 Critical
+8 Weight
Dark Macabre

Dragon Remains
+2 Power
+3 Accuracy
+3 Critical
+8 Weight
Fire Macabre

Fireblood Remains
+8 Power
+8 Weight
Fire Macrabre

Fish Remains
+4 Power
+4 Accuracy
+8 Weight
Water Macrabre

Insect Remains
+4 Accuracy
+4 Critical
+8 Weight
Lightning Macrabre

Shark Remains
+6 Power
+2 Accuracy
+8 Weight
Water Macrabre

Snakeman Remains
+8 Critical
+8 Weight
Acid Macrabre

Goblin Remains
+4 Power
+4 Critical
+8 Weight
Earth Macrabre

Gorgon Remains
+8 Accuracy
+8 Weight
Wind Macrabre

Kraboid Remains
+2 Power
+6 Accuracy
+8 Weight
Sound Macrabre

Iceblood Remains
+3 Power
+3 Accuracy
+2 Critical
+8 Weight
Macrabre: Ice

-Casting Material-

Conduiz
+1 Power
+3 Critical
-25% Max Durability
Lightning Spell Casting Tool

Baerk
+1 Accuracy
+3 Critical
-25% Max Durability
Earth Spell Casting Tool

Ordirn
+3 Accuracy
+1 Critical
-25% Max Durability
Light Spell Casting Tool

Burnat
+3 Power
+1 Accuracy
-25% Max Durability
Fire Spell Casting Tool

Gallust
+4 Accuracy
-25% Max Durability
Wind Spell Casting Tool

Radire
+4 Power
-25% Max Durability
Dark Casting Tool

Salwelt
+2 Accuracy
+2 Critical
-25% Max Durability
Water Casting Tool

Entarc
+4 Critical
-25% Max Durability
Ice Casting Tool

Lahdeiah
+1 Power
+3 Accuracy
Sound Casting Tool

Zenik
+1 Power
+1 Accuracy
+2 Crit
Acid Casting Tool

-Elemental Material-

Coral
+2 Power
+3 Accuracy
+3 Critical
+3 Water Attack

Nerif's Blood
+8 Power
+4 Accuracy
-4 Critical
+3 Fire Attack

Planeterium
+1 Power
+4 Accuracy
+3 Critical
-2 Weight
+3 Light Attack

Rockdirt
+2 Power
+2 Accuracy
+4 Critical
-2 Weight
+3 Earth Attack

Galdric
-4 Power
+8 Accuracy
+4 Critical
-5 Weight
+3 Wind Attack

Carapace
+8 Power
-4 Accuracy
+4 Crit
+5 Weight
+3 Dark Attack

Artic
+4 Power
-4 Accuracy
+8 Crit
+3 Ice Attack

Elecnoate
-4 Power
+4 Accuracy
+8 Crit
+3 Lightning Attack

Sezyzh
+2 Power
+2 Accuracy
+4 Crit
-1 Weight
+3 Acid Attack

Falaye
+2 Power
+4 Accuracy
+2 Crit
+1 Weight
+3 Sound Attack

-Special Material-

Ether
-75% Max Durability
Ignores Divine's durability change
Repairs itself after every battle
+1 FP regen per turn for each durability lower than max

Aridrock
-75% Max Durability
Ignores Divine's durability change
Repairs itself after every battle
+1 enemy durability damage on hit for each durability lower than max

Iron
No effect

Orichalum
-1 Power
-1 Accuracy
-1 Critical
+2 Weight
+1 Power, Accuracy, & Critical for each level the target has above user (max +13)

Sidenotes: Ether and Aridrock count max durability as the current maximum, not the highest possible maximum (so usually 10, not 40).
[Image: 7y3oPuY.png]
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