10-23-2018, 12:46 PM
I'd rather rebalance all the ores in following ways:
-Remains Material-
Accursed Remains
+2 Power
+6 Critical
+8 Weight
Dark Macabre
Dragon Remains
+2 Power
+3 Accuracy
+3 Critical
+8 Weight
Fire Macabre
Fireblood Remains
+8 Power
+8 Weight
Fire Macrabre
Fish Remains
+4 Power
+4 Accuracy
+8 Weight
Water Macrabre
Insect Remains
+4 Accuracy
+4 Critical
+8 Weight
Lightning Macrabre
Shark Remains
+6 Power
+2 Accuracy
+8 Weight
Water Macrabre
Snakeman Remains
+8 Critical
+8 Weight
Acid Macrabre
Goblin Remains
+4 Power
+4 Critical
+8 Weight
Earth Macrabre
Gorgon Remains
+8 Accuracy
+8 Weight
Wind Macrabre
Kraboid Remains
+2 Power
+6 Accuracy
+8 Weight
Sound Macrabre
Iceblood Remains
+3 Power
+3 Accuracy
+2 Critical
+8 Weight
Macrabre: Ice
-Casting Material-
Conduiz
+1 Power
+3 Critical
-25% Max Durability
Lightning Spell Casting Tool
Baerk
+1 Accuracy
+3 Critical
-25% Max Durability
Earth Spell Casting Tool
Ordirn
+3 Accuracy
+1 Critical
-25% Max Durability
Light Spell Casting Tool
Burnat
+3 Power
+1 Accuracy
-25% Max Durability
Fire Spell Casting Tool
Gallust
+4 Accuracy
-25% Max Durability
Wind Spell Casting Tool
Radire
+4 Power
-25% Max Durability
Dark Casting Tool
Salwelt
+2 Accuracy
+2 Critical
-25% Max Durability
Water Casting Tool
Entarc
+4 Critical
-25% Max Durability
Ice Casting Tool
Lahdeiah
+1 Power
+3 Accuracy
Sound Casting Tool
Zenik
+1 Power
+1 Accuracy
+2 Crit
Acid Casting Tool
-Elemental Material-
Coral
+2 Power
+3 Accuracy
+3 Critical
+3 Water Attack
Nerif's Blood
+8 Power
+4 Accuracy
-4 Critical
+3 Fire Attack
Planeterium
+1 Power
+4 Accuracy
+3 Critical
-2 Weight
+3 Light Attack
Rockdirt
+2 Power
+2 Accuracy
+4 Critical
-2 Weight
+3 Earth Attack
Galdric
-4 Power
+8 Accuracy
+4 Critical
-5 Weight
+3 Wind Attack
Carapace
+8 Power
-4 Accuracy
+4 Crit
+5 Weight
+3 Dark Attack
Artic
+4 Power
-4 Accuracy
+8 Crit
+3 Ice Attack
Elecnoate
-4 Power
+4 Accuracy
+8 Crit
+3 Lightning Attack
Sezyzh
+2 Power
+2 Accuracy
+4 Crit
-1 Weight
+3 Acid Attack
Falaye
+2 Power
+4 Accuracy
+2 Crit
+1 Weight
+3 Sound Attack
-Special Material-
Ether
-75% Max Durability
Ignores Divine's durability change
Repairs itself after every battle
+1 FP regen per turn for each durability lower than max
Aridrock
-75% Max Durability
Ignores Divine's durability change
Repairs itself after every battle
+1 enemy durability damage on hit for each durability lower than max
Iron
No effect
Orichalum
-1 Power
-1 Accuracy
-1 Critical
+2 Weight
+1 Power, Accuracy, & Critical for each level the target has above user (max +13)
Sidenotes: Ether and Aridrock count max durability as the current maximum, not the highest possible maximum (so usually 10, not 40).
-Remains Material-
Accursed Remains
+2 Power
+6 Critical
+8 Weight
Dark Macabre
Dragon Remains
+2 Power
+3 Accuracy
+3 Critical
+8 Weight
Fire Macabre
Fireblood Remains
+8 Power
+8 Weight
Fire Macrabre
Fish Remains
+4 Power
+4 Accuracy
+8 Weight
Water Macrabre
Insect Remains
+4 Accuracy
+4 Critical
+8 Weight
Lightning Macrabre
Shark Remains
+6 Power
+2 Accuracy
+8 Weight
Water Macrabre
Snakeman Remains
+8 Critical
+8 Weight
Acid Macrabre
Goblin Remains
+4 Power
+4 Critical
+8 Weight
Earth Macrabre
Gorgon Remains
+8 Accuracy
+8 Weight
Wind Macrabre
Kraboid Remains
+2 Power
+6 Accuracy
+8 Weight
Sound Macrabre
Iceblood Remains
+3 Power
+3 Accuracy
+2 Critical
+8 Weight
Macrabre: Ice
-Casting Material-
Conduiz
+1 Power
+3 Critical
-25% Max Durability
Lightning Spell Casting Tool
Baerk
+1 Accuracy
+3 Critical
-25% Max Durability
Earth Spell Casting Tool
Ordirn
+3 Accuracy
+1 Critical
-25% Max Durability
Light Spell Casting Tool
Burnat
+3 Power
+1 Accuracy
-25% Max Durability
Fire Spell Casting Tool
Gallust
+4 Accuracy
-25% Max Durability
Wind Spell Casting Tool
Radire
+4 Power
-25% Max Durability
Dark Casting Tool
Salwelt
+2 Accuracy
+2 Critical
-25% Max Durability
Water Casting Tool
Entarc
+4 Critical
-25% Max Durability
Ice Casting Tool
Lahdeiah
+1 Power
+3 Accuracy
Sound Casting Tool
Zenik
+1 Power
+1 Accuracy
+2 Crit
Acid Casting Tool
-Elemental Material-
Coral
+2 Power
+3 Accuracy
+3 Critical
+3 Water Attack
Nerif's Blood
+8 Power
+4 Accuracy
-4 Critical
+3 Fire Attack
Planeterium
+1 Power
+4 Accuracy
+3 Critical
-2 Weight
+3 Light Attack
Rockdirt
+2 Power
+2 Accuracy
+4 Critical
-2 Weight
+3 Earth Attack
Galdric
-4 Power
+8 Accuracy
+4 Critical
-5 Weight
+3 Wind Attack
Carapace
+8 Power
-4 Accuracy
+4 Crit
+5 Weight
+3 Dark Attack
Artic
+4 Power
-4 Accuracy
+8 Crit
+3 Ice Attack
Elecnoate
-4 Power
+4 Accuracy
+8 Crit
+3 Lightning Attack
Sezyzh
+2 Power
+2 Accuracy
+4 Crit
-1 Weight
+3 Acid Attack
Falaye
+2 Power
+4 Accuracy
+2 Crit
+1 Weight
+3 Sound Attack
-Special Material-
Ether
-75% Max Durability
Ignores Divine's durability change
Repairs itself after every battle
+1 FP regen per turn for each durability lower than max
Aridrock
-75% Max Durability
Ignores Divine's durability change
Repairs itself after every battle
+1 enemy durability damage on hit for each durability lower than max
Iron
No effect
Orichalum
-1 Power
-1 Accuracy
-1 Critical
+2 Weight
+1 Power, Accuracy, & Critical for each level the target has above user (max +13)
Sidenotes: Ether and Aridrock count max durability as the current maximum, not the highest possible maximum (so usually 10, not 40).