08-01-2018, 03:52 AM
I'd rather have simpler solutions, Lolzy. I'll support Spoops on this, the reasons imposed in the op are all acceptable as they are:
- Snake Wrap in this case would require you to spend 7M to prepare it, seems fair.
- Immobilize would require you to get to a closer range or have a completely new preparation for it to be inflicted, also fair.
- Celsius would require you to sub-hand a gun or use Lantern Bearer, which can limit how you'll be playing Archer or require some teamwork between you and a friend with it, which can also be fair.
- Frozen too, maybe? It 'is' a movement impairment debuff.
Any other future 'movement impairment'-type debuff will also synergize with this, too, hopefully. I like this, since it promotes more teamwork in combat, and adds a fine cap on the 1v1 salt.
- Snake Wrap in this case would require you to spend 7M to prepare it, seems fair.
- Immobilize would require you to get to a closer range or have a completely new preparation for it to be inflicted, also fair.
- Celsius would require you to sub-hand a gun or use Lantern Bearer, which can limit how you'll be playing Archer or require some teamwork between you and a friend with it, which can also be fair.
- Frozen too, maybe? It 'is' a movement impairment debuff.
Any other future 'movement impairment'-type debuff will also synergize with this, too, hopefully. I like this, since it promotes more teamwork in combat, and adds a fine cap on the 1v1 salt.