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The biggest problem with SL2
#5
It's true that you can do a lot of things in sl2, but if you can do so much without involving gameplay, why would you play a game like this instead of finding a more dynamic platform?

I agree that conflict is a bad idea because of power gamers (like me admittedly) who would use op builds and do the conflict stuff. In that case simply making professions more useful in general to all players would go a long way towards enabling cooler roleplay. I would also love a kind of more structured faction system that could help organize stuff in the game.

Quote:That said, I would not mind more alternative methods for acquiring experience and money.

When I say everyone is a monster slayer, this is the kind of thing I had in mind. I'm not saying literally everyone is a monster slayer, I'm saying having more ways to progress in the game would really help with having more varied backgrounds. I think having more people who aren't really combatants at all would be interesting.

Quote:You need to join discord groups, add people as friends OOCly and plan things with these people to get the best experience

I think this is for me the biggest issue. I find it would be just so much better if things like that could be organized in the game. A friend system and guild system that are easy to use and lets people organize and do events in the game would go a really long way.

I admit I have trouble putting a lot of effort into getting great rp out of sl2. I hope you won't blame me for being honest, but I feel my efforts are better used elsewhere, in an environment like a forum or discord where I can do all of that but instead of coordinating in a game that isn't that suited to roleplay, I can use a system made entirely to facilitate roleplay.
SL2 to me is a fantastic game gameplay-wise and I just wish some roleplay melded more naturally with it. I believe the vast majority of players will never go find people on discord and make the effort necessary to make SL2 a great rp experience. It takes too much time and dedication which me and most players do not have.

I'm sorry for making this long again. I just wanna say a few balance changes to professions so players are really inclined to interact would be a start. Also profession xp so you don't have to grind perhaps? More non-fighting characters would be nice.

Also in-game guilds and friends system which anyone can use and you can chat together to set up events. I honestly am not sure what would be best. But I'm just saying it's all about making it easier and more natural to do the things you super motivated people are already doing.
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