05-09-2018, 08:52 PM
There's no point in using it more than once a turn. Its use as a repositioning tool is -very- strong, since you can move both yourself and your enemy with an attack. It's like Blink and Swap Position had a love child that fulfilled all of their hopes and dreams.
However, three rounds as a start is too strong for any skill, IMO. I'd start the cooldown at 2 rounds -if- the move ends up being a problem and start from there.
However, three rounds as a start is too strong for any skill, IMO. I'd start the cooldown at 2 rounds -if- the move ends up being a problem and start from there.