04-20-2018, 05:24 PM
I think that it's important to consider what purpose the crafting delay has. In most MMOs, there's either a delay in crafting to make the end result more satisfying, like Black Desert's upgrading. There are also more interactive delays like in Mabinogi or FF14, where doing well in the minigame gives some sort of bonus. There are also freemium games which have waiting times to encourage payment, but that doesn't fit SL2 at all. There's also no sort of interaction with the delay, so it's not a game in the game. So the purpose is either to keep the game from being flooded with items, or to make the crafting result more emotionally satisfying.
However, the game has existed long enough and materials are easy enough to get that anyone with an autoclicker can make thousands of an item while AFK. Also the results of crafting are largely irrelevant with material and quality change items, only saving the crafter a few materials at best.
Which all leaves the wait useless in the end. So the wait could either be made into a game, which I'm sure most players don't want to play, the result of the crafting could be made more important, which would probably frustrate people chasing that perfect roll, or the wait could be removed.
However, the game has existed long enough and materials are easy enough to get that anyone with an autoclicker can make thousands of an item while AFK. Also the results of crafting are largely irrelevant with material and quality change items, only saving the crafter a few materials at best.
Which all leaves the wait useless in the end. So the wait could either be made into a game, which I'm sure most players don't want to play, the result of the crafting could be made more important, which would probably frustrate people chasing that perfect roll, or the wait could be removed.