02-15-2018, 02:14 PM
Simply put these are way too good, as I've brought up before they're a huge offender for damage stacking, not only granting claret call lv12 but also hunted lv12, with magic damage sources being absurdly common even for physical fighters, these can get out of hand extremely fast for not only physical damage dealers, but also magic damage dealers, not to mention how well they pair with multi hits like on-hit Swords / Exgalfa / Needles / anything hexer related.
I think the effect should be changed slightly, it should keep the spellblade synergy but have more fair damage windows.
Dealing Physical Damage grants +UL% damage to your next Magical Attack. (1 round)
Dealing Magical Damage grants +UL% damage to your next Physical Attack. (1 round)
Either effect can only be triggered once per round. (Both effects cannot trigger in the same round)
This way it doesn't get the bonus to hunted from Chimera warpaint, and it doesn't give essentially a permanent damage buff.
I think the effect should be changed slightly, it should keep the spellblade synergy but have more fair damage windows.
Dealing Physical Damage grants +UL% damage to your next Magical Attack. (1 round)
Dealing Magical Damage grants +UL% damage to your next Physical Attack. (1 round)
Either effect can only be triggered once per round. (Both effects cannot trigger in the same round)
This way it doesn't get the bonus to hunted from Chimera warpaint, and it doesn't give essentially a permanent damage buff.