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Bloody Palms
#7
The OP's suggestion sounds fine, but this still just encourages the jin-sword meta, and makes the item useless for mages that don't pack physical damage. Though as previous posts mentioned, it'd cause issues with stacking with Hunted if it were made its own unique status.

I'd go on about the damage stacking dilemma but that's a whole 'nother issue. All I'll say is I agree that we should focus on the countless +% Damage buffs lying around that break the game when combined. Bloody Palms are just a cog in the machine of pumping out maximum DPS.

Its +12 Phys damage (lvl 12 Claret Call) + 12% to all damage dealt to the target (lvl 12 Hunted which can go up to 17% w/ god buffs) is impossible to compete with for the item slot when building for damage, assuming you have a reliable way to inflict physical and magical damage. Which, surprise, a jin-sword (or literally any physical damage weapon w/ elemental augment/other means of magical damage supplementation) will do perfectly, benefiting greatly from the +12 Phys damage and the +% Damage debuff that's applied for doing what they'd do anyways: hitting their enemy until they die.

Objectively as it stands, Bloody Palms work best with physical damage that can squeeze in a tick of magical damage to get its second effect to kick in. Hence the countless two-hand jin-sword builds flooding the meta.
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