Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Class Combo Comparisons Can Crazies
#12
Well, after making an evoker GS < GS of which I do nothing with mind you >, I can say a few things with relative ease since it's lichhhh.

Most enemies have a fair amount of DEF/RES, the ones that do usually don't really matter about how much RES they have, because you can just murder them with Magaisendo, or conversely just go 'boop' and finish them off with Sear. The only spells my Evoker actually knows. I actually give 0 fucks about whether you have earth resist or not, you'll pretty much always die before you can touch me, and my mana will never be effected by it. < Isesip Chapter Tome, Geomancy, like 500+ FP >

Nothing out there, PvE wise, is actually that... what's the word... good. The only real threat you have as an enemy is a Barghest, which.. surprise surprise... is weak to Earth. To an Evoker, no real enemy actually poses a threat. Not even Vorpal Rabbits, because sure they move double time and hit hard, but they will die ridiculously fast because they didn't do anything more than increase their damage to maximum from that.

Silence wouldn't even help in said fights because the enemy that would have it < New, that is. > would have to get close enough to afflict you with it. Which almost never is the case. I'll get around to making a suggestion in a little bit about some new enemy archetypes that can deal with mages and 'balance' out PVE, but as of recent, melee actually has been getting a few 'buffs' in that regards. With Dodge-Monsters with Dive having their Dodge Boost reduced, it's become way easier to hit them. All that really needs to be reduced now, would probably be how obscene the damage of the huge pack is, compared to 2-3 monsters.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord