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OFFICIAL* Salamander Sword Discussion
#7
I'm rooting for just a 'only so many per round' instead of gutting the maximum, I mean that end game 100 should be something you work for instead of INSTANTLY GAINING IT. Chaos' suggestion makes sense as this weapon is very niche as far as gaining stacks at the speed of sound. Most builds would have one maybe three instances of fire damage per round, so as Chaos said, let's avoid knee-jerks and just go with limiting stacks per round to say 4 times maximum in a round.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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