Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mastering Races
#6
The suggestions in the pastebin are indeed intended first and foremost as suggestions. I'd of course quite like it if some of them were used (mostly because I think certain ones would lead to some interesting ic situations, if not just amusement in general) but I'm quite okay with whatever spin is taken on the idea itself. If any at all.

SAN does, of course, handle a good bit of differentiation when it comes to certain races abilities, but a number of said effects are rather lackluster at best. Or they just don't account for the various different ways people could try to play a certain race. (For instance, there have been a number of players with beast race characters that have a tendency to play their characters in a more savage/beastly way than in a cultured sense. And the number of mechanation players that rp their characters as being purpose built is normally near the majority from my own experience.) While I am aware that the majority of the ideas I posted were combat oriented (and there's a reason for that) I'd mostly like to see the idea executed as more of a method to promote even more development and depth in creation than is already present.

And I definitely welcome anyone to post suggestions for such example traits where I failed in accomplishing such.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord