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Sigrogana Z
#7
The context is that he just faced the wrath of a Hexer group. Teehee.

Anyway-- now that I think about it a bit more, I think Cleanse Body's cooldown should be 3 rounds instead of 4. I don't think anything else removes Immobilize besides Negotiate, and the latter requires setup. Well... anything noticeable, anyway. Heaven Kick's main appeal seems to be smacking people from large distances, so I think having Shukuchi wear off after using something compatible with it works fine.
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