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The State of Combat as of 1.88
#10
many games have -slightly- better things that can only be gotten through immense amount of effort
there have been a few vocal people that ended up with wrong builds, but that was something they could easily circumvent by making specialized builds, if they really wished for something that worked, without the need to tediously grind over and over.
there was reward for putting in the extra effort
but all of this was said in all those threads of "kill growth %"
but the whole stat thing aint the point

the gear is

you reach the top in one or two days and what're you supposed to do then
you already have the bestest of best things you can get

it boils down to repetitive pvp with everyone donning currently one of the three-four most optimal builds
and rp

not much of a need to further engage in PvE. some might see that as a good thing, i sure do dislike pve, but it caused issues like having absolutely nothing to sink money into. before, you atleast had that desire to pump money into getting a sword with a different quality that fits you a little better

legend extend is kinda redundant too, if you're not a crafter, for grinding sixty levels again earns you two extra stat points (or other things of choosing, but most characters don't exactly come into contact with it) when you've 210 to invest, that's..alot of effort for practicaly nothing

but this is in general discussion for a reason
for there's really no way to go back from this alley

save4wipe
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