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Evasion/Glancing Blows
#12
It would be nice to know how this new system is intended to work.

Right now silly things like dodging a player's Attack skill currently happens (i.e. X evades Y's Attack!), and when this procs it causes a basic attack to fail before it can even make its own hit check. Monster's aren't subject to this, being able to attack (and miss) despite having their Attack evaded, and their single target skills still deal damage after being 'evaded'.

So how is this system meant to work? Unless the notes (whenever they arrive) will explain this.
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