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Another STR Topic
#19
I'm mostly indifferent to the current idea. I don't think it would really serve to make STR an appealing stat to builds who don't normally require it, outside of multi-shot guns with the original post wording (which just feels weird to build STR for a multi-shot gunner build so it can do more damage.)

I wouldn't suggest trying to add more raw power since any boost you get would only really serve builds that stack STR and they already can get large amounts of SWA. At first I wanted STR to add a small amount of HP but I don't think that would be meaningful to most people either.

The only thought I have as an idea would be making BW have a more of an impact in general so there's more reason for players to pick up STR. So far, it's largely of no consequence, since whenever you have weight issues, it's easy to just use Talents to offset that: Hauler or weight reducing Weapon Expertises instead of Strength, so those particular things may need a nerf.

But other ideas could be things like:
- More talents revolving around BW, e.g. something that gives you extra Hit/Evade/Move if you're at or below a % of your Battle Weight.
- More incentives to build Light and Heavy Armor such as new Armors, buffing old ones, adding new skills or talents for them.
- Considering adding non-Weapon and Armor equipment to your BW.

Just some thoughts.
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