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Invigoring STR (again)
#17
"Fern" Wrote:STR giving 0.5 Critical Damage is still my favorite. But my concern with that is axe builds becoming a lot more bonkers. "Get Critical Evade" isn't a valid response to that, since they can break over 216% Critical Rate with a Berserker Shell and Kensei.
"Shujin" Wrote:I also am in favour for either critical damage increase (Melee, maybe bows, but not guns).
Or simply giving a 0.5 damage to basic attack damage. (again, not guns)
I don't see anything good coming out of increasing stat-based Critical Damage to 1.5 between STR/GUI. At best, STR can still be ignored for GUI. At worst, you have critical damage gone wild, which lightning enchant builds will certainly abuse. STR replacing GUI for critical damage (by default) is possible, but then you're going to force ranged builds to spread their stats too thin. Hence, why I suggested a trait that allows it if you've properly invested in STR.

While I suggested a Trait that made STR apply to Basic Attacks (upto Weapon Power) in the past, it's going to do more harm than help since:

1. It forces everyone to stack Power onto a weapon by default; anything with high Power potential becomes king, and anything with low Power potential is flushed out
2. Thanks to Aptitude and other stat boosters, it's entirely possible to get the most benefits out of the damage boost without having to sink a single point in STR; needless to say, this defeats the purpose of buffing STR to begin with

Even if you bolstered the cap to Weapon Power * 2, it would still retain these issues at large, and drive Basic Attacks out of control in the process.
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[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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