12-02-2017, 06:09 PM
Although I feel that EVERY base class is powerful in it's own way, there really is a definite scale of ones that are objectively superior to others.
Duelist is definitely at the top for a combination of Fleur, good attacks, Poise, One-On-One, and the like. Flottement is also good at moving it away from a potential double attack if the first attack is evaded, and it's skills are monsters for positioning, like using Cyclone Spear to pull enemies into Sidecut/Silcut range. An extra attack on a crit, combined with bonus crit, is beastly, and makes Duelist a good option to slap on to a number of class combos that use basic attacks, even if they don't use swords or spears.
I think Rogue is actually at the bottom. Although their promotions get some really neat tools, the Rogue itself mainly only has Winds and Traps. Dagger dance is nifty and offers more chances for crits, but it also locks them out of using Fleur, since both are main class skills. They're not bad at all; they're quite good, but they lack the utility of a lot of other classes, and don't have amazing synergy with enchantments or any of that good stuff. They're much more direct with the "Buff and Shank" approach. That's not a bad thing; they ARE good. It's just a limiting playstyle that can leave them more vulnerable than classes like Duelist.
Duelist is definitely at the top for a combination of Fleur, good attacks, Poise, One-On-One, and the like. Flottement is also good at moving it away from a potential double attack if the first attack is evaded, and it's skills are monsters for positioning, like using Cyclone Spear to pull enemies into Sidecut/Silcut range. An extra attack on a crit, combined with bonus crit, is beastly, and makes Duelist a good option to slap on to a number of class combos that use basic attacks, even if they don't use swords or spears.
I think Rogue is actually at the bottom. Although their promotions get some really neat tools, the Rogue itself mainly only has Winds and Traps. Dagger dance is nifty and offers more chances for crits, but it also locks them out of using Fleur, since both are main class skills. They're not bad at all; they're quite good, but they lack the utility of a lot of other classes, and don't have amazing synergy with enchantments or any of that good stuff. They're much more direct with the "Buff and Shank" approach. That's not a bad thing; they ARE good. It's just a limiting playstyle that can leave them more vulnerable than classes like Duelist.
*loud burp*