12-02-2017, 07:06 AM
I think martial artists and duelists strengths are subjective, they are the back bones of their promotions, thats fine.
Soldier doesn't shine that well, but all of its skills are usable, and its passives and innates are appreciated, however ALL of soldiers promotions standout with features that outshine most other promotions in sheer uniqueness or ownership of an archetype, heavy armor =BK, Demonhunter is lulz, and tactician is simply amazing at its role as a support class.
Mage and curate are straight forward aswell, but servicable, and provide utility for their promotions, which once again include some of the most toxic and straight up damaging abilities in the game.
Archer works fine for what it is, sure it should include more gun support in the base class, but that can change in time, all of archers promos have unique feels.
Summoner is toxic, a strong summoner with a good get up , with either a tank or healing based subclass is pretty much going to win any 1v1.
Rogues once again is a great base full of utility, that all of the unique rogue promotions can make adequate use of.
With the exception of boxers, (who flat out want to never use their martial artist active skills if the can get away with it), Verglas and monk rely alot more on their martial artist skills since they cost much less fp (verg) or don't eat their precious Ki.
Duelist is even worse, Ghosts and kensei both go about basically just steroiding up the base duelist class with more of the same.
Soldier doesn't shine that well, but all of its skills are usable, and its passives and innates are appreciated, however ALL of soldiers promotions standout with features that outshine most other promotions in sheer uniqueness or ownership of an archetype, heavy armor =BK, Demonhunter is lulz, and tactician is simply amazing at its role as a support class.
Mage and curate are straight forward aswell, but servicable, and provide utility for their promotions, which once again include some of the most toxic and straight up damaging abilities in the game.
Archer works fine for what it is, sure it should include more gun support in the base class, but that can change in time, all of archers promos have unique feels.
Summoner is toxic, a strong summoner with a good get up , with either a tank or healing based subclass is pretty much going to win any 1v1.
Rogues once again is a great base full of utility, that all of the unique rogue promotions can make adequate use of.
With the exception of boxers, (who flat out want to never use their martial artist active skills if the can get away with it), Verglas and monk rely alot more on their martial artist skills since they cost much less fp (verg) or don't eat their precious Ki.
Duelist is even worse, Ghosts and kensei both go about basically just steroiding up the base duelist class with more of the same.