09-06-2017, 07:01 AM
"Sarinpa1" Wrote:im up for the 30%-35% ceiling with 2 duration, only if it gets renewed after each smack, however.
I don't see a good reason someone should be able to inflict a free weakness message for a three momentum investment. Kel, Splash, and Rebia are available to Spellthieves, even if we completely push Youkai aside under the pretense of 'but they're op that's not river sword's fault'.
I want to once again put this into perspective: if someone casts two water spells for 200 damage a piece, they've done 400. If someone casts three with a 40% weakness, they've done 840. If you add in the free splash it's even more damage. You get over twice the damage you should have, just for bopping someone once. Absolute death doesn't do this, Hunter Wind doesn't do this, even Holy doesn't do this, and when taking damage amplification into account you cannot in any fathomable situation ignore the bonus to the action economy.
I don't agree with any change to this weapon that doesn't either lower the percentage below weakness, or require more momentum (see: multiple attacks building the status) to be invested to achieve the weakness message. This element scales on a defensive stat, what else is there to even consider?