Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bell curve hit and crit
#7
I think the imbalance between things like hit and crit come from the fact that it's a linear scale with large swing buffs. Getting +30 to one of those values can take you from a fifty-fifty chance to four out of five, and when builds which allow you to get 400% Hit exist, I think scaling on combat statistics like hit, evade, crit, etc would be a good solution until the third reckoning happens.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord