08-29-2017, 01:59 AM
I think the imbalance between things like hit and crit come from the fact that it's a linear scale with large swing buffs. Getting +30 to one of those values can take you from a fifty-fifty chance to four out of five, and when builds which allow you to get 400% Hit exist, I think scaling on combat statistics like hit, evade, crit, etc would be a good solution until the third reckoning happens.