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Vampire Discourse
#2
Just to clear up a few things that are inaccurate or potentially misleading.

1.) With the Devotion talents, Holy is a 1.75x damage multiplier. Bright Darkness lowers this to 1.50x.

2.) At 40 SAN and max essence, Sanguine Crest grants 30% light weakness, not resistance.

3.) The +45 bonus stat point example you listed entails a 40 stat point investment, rather than being automatic, and lowers in combat when Essence is consumed.

4.) Vampires have a 75% reduction to all non-Silvermist healing (or effects that count as Silvermist healing), not 25%.

5.) Using spirits or anything else that changes Racial type (Drowned Woman, Death Knighting, etc.) negates the Bright Darkness trait.

6.) There are non-basic attack builds that are incredibly effective against Vampires. Overload is a pretty good example.

Vampires are a high-strength high-drawback race, which makes them more difficult to balance in comparison to other races. Especially given that their benefits and drawbacks tend to be highly situational. While Sanguine Crest is incredibly powerful in a build that uses 4-5 of the stats, it's far less so in one that used only 1-2 of them. Lunar Lunatism requires status inflict and SAN to do much/anything. The Holy enchant weakness is irrelevant when not fighting someone with a Holy weapon, and incredibly overbearing when fighting someone with one.

I'm not arguing that Vampires don't need any adjustments. However, they should at least be based on accurate information and take the balance of strengths and weaknesses into account.
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