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Corpse Gathering
#5
Oh, alright. I've suggested the new stuff because those monsters sort of already have random 'logical' drop rates tied to them once the battle ends. For example, sometimes a Legume or Mad Vines will drop medicinal herbs. Or Black Beasts will drop Beast Fangs. Spatials will drop Demon Eyes, and etc. But I understand.

Shark Remains: Beast Fang, Pure Water, Phial of Salt.

Spatial Remains: Orichalum, Mindstar, Breezecloth, Demon Eye.

Fish Remains: Octi Pod, Coral, Seaweed, Large Swordfish.

Insect Remains: Carapace, Mushrooms, Newyen, Conduiz.

Accursed Remains: Zoa, Spirit Chain, Demonsilk.

Gorgon Remains: Solid Stone, Sharpening Stone, Rockdirt.

Kraboid Remains: Icicle, Tuning Crystal, Moonshine, Spices.

Snakeman Remains: Rubber, Snakescale, Snake Venom.

Fireblood Remains: Geode, Gunpowder, Metal Plate, Nerif's Blood.

Dragon Remains: Gunpowder, Void Shard, Sun Stone, Jammer Bone.

(??) Beast Remains: Beast Fang, Leather Square, Milk, Wrap of Beef, Wrap of Poultry.

(??) Bandit Remains: Canvas Square, Chainmain Section, Gunpowder, Sugar.

((Gorgon Remains could be renamed to 'Beast Remains', I think? So it can generalize a lot of those materials. Or maybe add those in the future, idk. And those extra remains can be randomized around the current ones too, if it's too much of a drag to add them by now.))
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