06-15-2017, 02:34 AM
"Neus" Wrote:4) Crackpot Mode Lite - Similar to the above, but it should be the highest possible Hit/Evade you can get without a lot of free turns. I'd say the highest possible amount you could achieve on your first/second turn at the most.
VA/Kensei, 71 Celerity, 52 Luck, Agile Feet, Afterimage, Sarasha Gi, and Kenki. Using the previous unbuffed hit calculation from my gunner instead of the Stat screen (which ignores things like Sarasha Gi), it's a passive 243 evade. With Yomidori, evade is raised to 267 (It should be 273, but things will fall apart without a consistent metric).
With Southern Wind, Eastern Wind, and Absolute Fear (Empowered Kenki), the total evade is 304. This assumes the opponent has the Bravery talent maxed out, since every hit build will.
"Neus" Wrote:3) Crackpot Mode - The strongest combination of skills, status effects, items, classes, etc. that will lead to the highest Hit/Evade possible.
With Southern Wind, Eastern Wind, Absolute Fear (Empowered Kenki), Blotch (self), Blotch (enemy), Yomidori, the total evade is 400. Blind can take this to 450 or 500 evade, with a 17 Momentum investment and the requirement of triggering Yomidori. There is very little way to go higher than this without being an Oracle, or a Spellthief.
The long story short is that there are far more passive forms of hit than there are evade, and evade relies solely on enormous buff stacking that would practically wear off before you finished putting the last buffs/debuffs on. Taking an average Joe amount of Hit is risky, since you might encounter liquid speed, while taking average Joe Dodge is suicidal, since you will then be stuck between always being hit, or dodging setups that only autohit.