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Double Turning - Initiative stat
#14
Okay, so where do I begin... this thread just screams I got beat by a double turning celerity build. I'm sorry but I have to disagree with this immensely. Even if that isn't the case, double turning can be stopped through skip if you're a tank (youd have to be dumb to not take Skip) and there is no reason as a tank to not get initiative even though you don't use celerity... it boosts your move. As for celerity stackers (which is usually only rogue or ghosts who have enough HP missing or tekagen users etc. etc.) that is literally only a few classes who can do that. This seems very targeted. If someone buffs their celerity in order to get behind you and move first next round, that's hardly unfair? It's called tactics. Celerity builds can double turn and tanks can outlive insane damage and tire their opponents out. I have no problem with the way this is so far.
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