Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Re: Raid Time
#4
Agreed @Nano, I'd suggest making the limit the same as a crazy dungeon which is usually 6-10 mobs.
But since there's a new wave of reinforcements each turn, Maybe cap them at 12 on the map. Still a challenge, But not over whelming, Or time consuming. It'll reduce the stress on the server as well, I would think anyway.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord