06-11-2017, 06:11 AM
Agreed @Nano, I'd suggest making the limit the same as a crazy dungeon which is usually 6-10 mobs.
But since there's a new wave of reinforcements each turn, Maybe cap them at 12 on the map. Still a challenge, But not over whelming, Or time consuming. It'll reduce the stress on the server as well, I would think anyway.
But since there's a new wave of reinforcements each turn, Maybe cap them at 12 on the map. Still a challenge, But not over whelming, Or time consuming. It'll reduce the stress on the server as well, I would think anyway.