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Ether Winvitation
#55
the 75 per rank doesn't solve that EI does alot of damage, nerf it more and it does less than a crit.

the current cap for EI damage is 600. nerfing it 75 lowers that to 450, only 50 points less than rank 5.

Making it based on % health missing instead of actual missing health fixes it

example 1 generic super tank with 1000 base hp and 6 negative statuses bringing his max hp to 1350, Currently you could be at 850 hp and be popping out full 600 damage EI's. With my formula at 850/1350 It would only do 190 EI damage, to do FULL damage the character at 1350 would need to be at 162 health remaining.

example 2 character with 500 base hp with 6 negative statuses, which brings them up to 650. at 100 hp remaining will do ALMOST full damage, 485.

Another point IS EI still deserves its high base damage, because it can A) be evitered, b) stalemated, C)wraithguarded D) BOi'd E)dodged F) cobra'd G) Guarded. H) Charm protected.
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