05-20-2017, 01:42 AM
"Kameron8" Wrote:Comparing Vit versus Def/Res doesn't need to account for damage taken in one attack. 1% physical resistance will equal out with 1 Vit when you take 1000 damage to your effective health, which isn't just your HP value. Effective health is the amount of damage you can soak before dying, and is a function of your %DR and your total HP. That means taking 250 damage a turn makes 1 defense of equal use to 1 vit once you've gotten to four rounds, assuming you quite literally have 1 Defense.
This is a very good point, and I had not considered it. Considering a total EHP pool is definitely the better perspective here. Kind of ashamed I didn't approach it that way initially.
However, still consider you'd have to have a really high HP to break even with the defensive stats before dying. Most people are not going to take 1000 damage (most health pools I see hover around 600-850) and live.
I did some more thinking, and I honestly think that high health pools are better for the game. Player damage tends to scale off into crazyland, from what I have seen, and getting turbo nuked isn't fun. What I still don't like is that deciding whether or not to put points into VIT are practically a false choice. Is it ever a good idea not to heavily invest in it? (I mean, people do like to say "Tank is the meta", and I'm sure most of the time people mean "VIT is the meta". Am I wrong?)
The more I think about this topic, the less certain I am about it.