05-15-2017, 02:06 PM
I so dig for this idea. Coming from someone who uses guns like this 24/7. Just to finish with grace that last second combo where you sidecut, spin around and 'boombah' on their butts. It's just heart-warming when everything connects. And probably will be better after spinning the handgun with a cig, reloading infront of a blasted foe as they angrily look at your suave style.
But anyway! Enough of me fantasizing the far away future addition. As long as it doesn't come as more of an impairment than compensation, it's all good. Maybe it should apply to skills? (It's just ugly to see people lol spamming parting shot or lead storm to avoid having to waste momentum to reload, when it was implemented to balance stuff.)
Still, Guns in general are lacking in damage whenever they're not used with Magic Gunner. So! Could this come with something for Demon Hunters and Engineers? Something like a 1 SP innate that increases gun damage, or improves the scalings so it makes them use SKI and GUI (respectively) for those, while Magic Gunner uses WIL (and obviously making those Gun Enhancing innates only apply if Main Class)?
PS: I've also had some brainstorm about your idea, like, what if it works for different gun subtypes? So there you go if you ever wanna make this more complex than just a simple reload:
But anyway! Enough of me fantasizing the far away future addition. As long as it doesn't come as more of an impairment than compensation, it's all good. Maybe it should apply to skills? (It's just ugly to see people lol spamming parting shot or lead storm to avoid having to waste momentum to reload, when it was implemented to balance stuff.)
Still, Guns in general are lacking in damage whenever they're not used with Magic Gunner. So! Could this come with something for Demon Hunters and Engineers? Something like a 1 SP innate that increases gun damage, or improves the scalings so it makes them use SKI and GUI (respectively) for those, while Magic Gunner uses WIL (and obviously making those Gun Enhancing innates only apply if Main Class)?
PS: I've also had some brainstorm about your idea, like, what if it works for different gun subtypes? So there you go if you ever wanna make this more complex than just a simple reload: