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Gun Reload Speed
#4
I so dig for this idea. Coming from someone who uses guns like this 24/7. Just to finish with grace that last second combo where you sidecut, spin around and 'boombah' on their butts. It's just heart-warming when everything connects. And probably will be better after spinning the handgun with a cig, reloading infront of a blasted foe as they angrily look at your suave style.

But anyway! Enough of me fantasizing the far away future addition. As long as it doesn't come as more of an impairment than compensation, it's all good. Maybe it should apply to skills? (It's just ugly to see people lol spamming parting shot or lead storm to avoid having to waste momentum to reload, when it was implemented to balance stuff.)

Still, Guns in general are lacking in damage whenever they're not used with Magic Gunner. So! Could this come with something for Demon Hunters and Engineers? Something like a 1 SP innate that increases gun damage, or improves the scalings so it makes them use SKI and GUI (respectively) for those, while Magic Gunner uses WIL (and obviously making those Gun Enhancing innates only apply if Main Class)?

PS: I've also had some brainstorm about your idea, like, what if it works for different gun subtypes? So there you go if you ever wanna make this more complex than just a simple reload:
Quote:- Launcher-type Guns
Reload: 4M
Capacity: 1 use before empty.
> Area of Effect with low hit, high damage.
>Additional 50% damage if the enemy is in the dead middle of the circle (where the rocket lands).
>Damage changed to split evenly between Blunt and Fire.

Quote:- Shotgun-type Guns
Reload: 1M [but only reloads 1 bullet per action]
Capacity: 4 uses before empty.
> -25% hit if beyond 2 range, +25% hit if melee.
> Higher base critical damage. (125%)

Quote:- Rifle-type Guns
Reload: 3M
Capacity: 1-2 uses before empty.
> (Sniper type) Damage increases per tile of distance you are from the target. The more far, the higher the damage.
> (Assault type) Attacks twice(?), Grants extra momentum on critical hit that doesn't stack with Fleur(?)

Quote:- Handgun-type Guns
Reload: 1M
Capacity: 2-3 uses before empty.
> No changes are needed here, mostly because I couldn't think of any buffs for them.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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