05-15-2017, 10:12 AM
Hmm, You could say that a gun has a maximum clip size stated in the weapon description itself, for example
Handgun - Medium Gun
Rounds: 3 - Clip: 12
By this logic it'd allow you to get off 4 basic attacks before having to use a reload skill (lets say 4m cost for now)
I think this would allow guns to gain a few scaling buffs so that they are more about up front burst, but what I'm interested in is the weapon part customization too, like for example the extended grip, which adds +1 round to handguns, this would allow a handgun user to be more bursty but still suffer the drawbacks of reloading.
this also introduces the idea of weapon parts that increase clip sizes, or reduce clip sizes as a debuff for stronger weapon parts, and you could give Demon Hunter and Engineer skills that increase clip sizes, to sort of give them more gun niches so that magic gunner isn't the only 'gun' class in existance atm.
In short, I like the idea and it could introduce unique things to mess around with, and allow gunners to build sustained damage by increasing clip size or increase burst damage by increasing rounds/power/yatta with a decrease to clip size.
On a side note, I had an idea once that Double Dao's effect could perform a basic attack with both guns equal to (Main hand gun rounds + remaining momentum) but with this sort of system, you could say that Double Dao's effect performs a basic attack that shoots as many times as it has bullets left in the entire clip.
Handgun - Medium Gun
Rounds: 3 - Clip: 12
By this logic it'd allow you to get off 4 basic attacks before having to use a reload skill (lets say 4m cost for now)
I think this would allow guns to gain a few scaling buffs so that they are more about up front burst, but what I'm interested in is the weapon part customization too, like for example the extended grip, which adds +1 round to handguns, this would allow a handgun user to be more bursty but still suffer the drawbacks of reloading.
this also introduces the idea of weapon parts that increase clip sizes, or reduce clip sizes as a debuff for stronger weapon parts, and you could give Demon Hunter and Engineer skills that increase clip sizes, to sort of give them more gun niches so that magic gunner isn't the only 'gun' class in existance atm.
In short, I like the idea and it could introduce unique things to mess around with, and allow gunners to build sustained damage by increasing clip size or increase burst damage by increasing rounds/power/yatta with a decrease to clip size.
On a side note, I had an idea once that Double Dao's effect could perform a basic attack with both guns equal to (Main hand gun rounds + remaining momentum) but with this sort of system, you could say that Double Dao's effect performs a basic attack that shoots as many times as it has bullets left in the entire clip.