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Item Belt Changes
#6
Only thing I'm worried about for this is it would make certain niche use items even less desirable in favor of things like PR-Hi Potions and Sal Violates.

Perhaps certain items could have more than one use per slot varied by the effectiveness?

For example, let's say PR-Hi Potion would be 1 per Slot but PR-Stabilizers would be 3 per Slot, having the weaker potions in this instance would mean you can carry more of them which can be advantageous in certain situations like just topping people up.
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