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Eviter
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Tanking, while more difficult to do now, is still something prominent through various other means. Eviter is a big offender of that for a few reasons. For one, just about anyone can use it. And while that usually would be a good thing, there's no real downside to doing so (especially in the case divine weapons). That's a free 50% less damage if people attack you from the front, which most people won't now because things like Eviter and Stalemate exist. Unless of course they're some form of ranged, or a fist user. Or they go for the classic serial buttstabbing. All of these could at least be partially solved through a few changes.

The first, changing Eviter to 5 per Rank + 50% Scaled CEL and when successful, reduce damage by the Weapon's Current Durability% (or 40% if Divine). This would make Eviter a bit more difficult to get, make it a little bit less effective unless you build for weapon durability, and make it more in line with the other parry skill (Stalemate). The goal here is to take another method of DR away from people trying to stack as much DR as possible, while keeping it for those that would need it (IE, dodgy characters/various DPS characters).
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