03-17-2017, 01:28 AM
"Snake" Wrote:It is fine, tho, why not a 5 (+1 HP per 2 Scaled SAN), just make the number even for good looks? (The average post-change would be '25 HP', roughly half of what you used to heal from a 46 SAN Glykin, who currently heals for 50+ HP a round.)
While I don't agree with the number, having a static value attached seems like a good way of normalizing the scaling (like Wyverntouched's Poison bite). I'd suggest 2 + Scaled San/2 regen. That'd require 56 scaled Sanctity -- just at the cusp of where the hard cap starts to kick you in the nuts -- to hit the most possible regen, and allows Glykins to be Glykins without having to also pair the regen up with 1,000 HP. Heavier stat investment than the current sweet spot of 45 also means slightly less obvious stat choices, which is a good thing.
A good reason to aim the static value so low is because the blessing of Glycon already provides the equivalent of 14 Sanctity worth of regen, alongside the 14% Status Resistance. There is an argument to be made for removing some power from the Prayer Buff and pumping it back into the updated passive, but I digress.